by threewater » Thu Oct 08, 2009 5:21 am
Blockbuster games like Call of Duty 4 and Halo 3 are very similar to blockbuster movies, in that they cost hundreds of thousands of dollars to produce, and they also take a long time to make.
Heres the difference:
With a movie, you get actors to act while being filmed by a camera, then you edit and polish the film, then you market the film and show it in theaters (a little more complex than that, but bear with me).
With a video game, you don't usually have actors (some do), but you have to spend thousands of man-hours creating the visual effects, the AI, the code, etc. Then you have to test it all along the way, making sure there are no bugs in any part of the game. The hard part is, a movie is linear, it will be the same every time you watch it.
Games on the other hand, are mostly linear, but there are some with infinite different possibilities.
For example, you enter a room in a game, well you have free control over the character to walk anywhere in the room, in any way. So if they don't catch a glitch from just walking into the room and out the other side, there still may be hundreds of glitches.
So testing is a exhausting process as well.
Then comes the marketing, the advertisement, all the same stuff that movies deal with, but it doesn't end there. You have to support your game. If there are problems, you have to respond to them via tech support.
I think some movies might cost more to make, but videogames could possibly be more expensive, in a general sense.
If you're just talking about flash-based games, or simple 2D or 3D games, the cost is a lot less, but it still takes a lot of quality checking, bug testing, etc.